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-
- SKID ROW--SKID ROW--SKID ROW--SKID ROW--SKID ROW--SKID ROW--SKID ROW--SKID ROW
- ------------------------------------------------------------------------------
-
- THE DOX TO --HEIMDALL-- WERE TYPED IN FOR SKID ROW BY SCOOTER
- -------------------------------------------------------------
-
- IN AGES PAST,ODIN THE GOD KING OF ALL VALHALLA AND ASGARD CREATED FROM NOTHING
- THE VIKING PEOPLE SHAPED IN THE FORM OF THE GODS(A BIT SMALLER THOUGH) HE FOUND
- PLEASURE IN THEIR APPEARANCE.BUT LOOKING AROUND HE SAW THAT THERE WAS`NT ENOUGH
- ROOM FOR THEM IN VALHALLA,SO...
-
- HE CREATED THE EARTH. HE ALSO CREATED AN 8TH DAY, BUT HE FOUND THAT IT MADE
- TUESDAYS TO FAR APART.
-
- THE GODS LOVED THEIR CHILDREN, AND AT THE FIRST CONTACT BETWEEN THE TWO WAS
- FREQUENT. THE GODS WOULD COME AND TALK WITH MEN OF MATTERS THAT MADE NO SENSE
- TO THEM,BUT THEY SMILED AND NODDED THEIR HEADS,MAINLY BECAUSE THE GODS WERE
- SLIGHTLY BIGGER.
-
- HOWEVER, THE GODS EVENTUALLY TIRED OF THEIR CREATIONS AND VISITED THEM LESS AND
- LESS FREQUENTLY.
-
- AS ACCORDING TO VIKING LEGEND,THE AGE OF RAGNAROK WAS COMING UPON THEM,AND ONE
- NIGHT THE GODS WERE CAST ASLEEP BY...LOKI THE GOD OF EVIL DEEMED THAT THE
- COMING BATTLE WAS TOO MUCH IN THE GOOD GODS FAVOUR.
-
- SO HE STOLE INTO VALHALLA TO STEAL THE GODS MAIN WEAPONS.`ODINS SWORD` `FREYS
- SPEAR` AND THOR`S HAMMER. AND WHEN THEY AWOKE,GREAT WAS THE DISTRESS OF THE
- GODS AT THE THEFT.THEY KNEW WHO HAD TAKEN THEM AND THAT THE WEAPONS WERE CAST
- DOWN TO EARTH WHERE THEY CAN`T WALK,DURING THE AGE OF `RAGNOROK` LEST THEY
- BECOME MORTAL.
-
- IT WAS`NT UNTIL FREY STOOD UP TO OFFER A PLAN THAT WOULD RETRIEVE THE WEAPONS
- THAT THE GODS CALMED DOWN....ODIN WAS PLEASED...BUT WE WOULD NEED A
- VOLUNTEER....THOR JUMPED UP TO ASSIGN HIMSELF THE TASK...HE TRAVELLED TO THE
- EDGE OF VALHALLA AND RAISED A HUGE STORM ACROSS THE HEAVENS...AND DOWN BELOW IN
- A NORTHERN VIKING VILLAGE A HUT IS SEEMINGLY PICKED OUT BY THE STORM.
-
- AND THE NEXT MORNING INGRID, A YOUNG GIRL FOUND HERSELF 9 MONTHS
- PREGNANT!!!...HERE WE JOIN THE STORY.
-
- PLAYING HEIMDALL...
- ------------------
- WHEN HEIMDALL HAS LOADED YOU WILL BE PRESENTED WITH OPTIONS SCREEN,COMPRISING
- OF 3 BOXES,WHICH WILL ASK YOU TO SELECT FROM ONE OF THE FOLLOWING...
-
- (1) LOAD A SAVED GAME
- (2) PLAY HEIMDALL WITHOUT ATTRIBUTE SCORING SCTION
- (3) PLAY HEIMDALL WITH ATTRIBUTE SCORING SECTION
-
- IF YOU SELECT (1) YOU WILL BE ASKED TO INSERT THE DISK CONTAINING YOUR SAVED
- GAME INTO THE DISK DRIVE OF YOUR COMPUTER.
-
- IF YOU SELECT (2) YOU WILL GO DIRECTLY TO THE CHARACTER SELECTION SCREEN,AND
- WILL BE GIVEN AN ATTRIBUTE SCORE OF 50%. THIS MEANS THAT YOU WILL ONLY BE ABLE
- TO CHOOSE FROM THE 1ST HALF OF THE AVAILABLE CREW. THE SECOND HALF OF THE CREW
- INCLUDES SOME POWERFUL CHARACTERS,THEREFORE WE RECOMMEND THAT YOU TRY TO OBTAIN
- A HIGH ATRIBUTE SCORE.
-
- IF YOU SELECT (3) YOU WILL GO DIRECTLY TO THE FIRST OF THE ATTRIBUTE SCORING
- SECTIONS,THE AXE THROWING.
-
- HEIMDALL; IS DIVIDED INTO 2 DISTINCT PARTS,THE FIRST PART CENTRES AROUND
- HEIMDALL AS A YOUNG BOY AND THE TESTS HE MUST TAKE TO GAIN RESPECT AS A VIKING
- WARRIOR FROM HIS FELLOW VILLAGES...
-
- PART 1...
- ---------
- THIS PART OF THE GAME IS USED TO DETERMINE YOUR ATTRIBUTE SCORE.THIS SCORE IS
- NEEDED FOR 2 REASONS;FIRSTLY TO DETERMINE YOUR PERSONAL ATTRIBUTES,TO BE
- DIVIDED INTO SEVERAL CATERGORIES INCLUDING-STRENGTH..AGILITY..HEALTH..ECT,ITS
- SECOND USE IS TO ALLOW YOU TO SELECT YOUR TEAM OF FOLLOWERS. YOU MUST SELECT 5
- ADDITIONAL MEMBERS TO ACCOMPANY YOU ON YOUR QUEST,PICKED FROM A SELECTION OF UP
- TO 30,DEPENDING ON YOUR SCORE IN THIS STAGE OF THE GAME,FOR EXAMPLE YOU MAY
- ONLY HAVE A CHOICE OF 21 BECAUSE YOUR SCORE IS TO LOW TO SEE ALL 30. THE MEANS
- OF SCORING YOUR ATTRIBUTES IS SET IN A 3 STAGE TEST AS FOLLOWS;
-
- A) THE AXE THROWING CONTEST.
- ---------------------------
- HEIMDALL FINDS HIMSELF CAUGHT UP IN SOMETHING HE DOESNT UNDERSTAND,UNTIL THE
- VILLAGE ELDERS TAKE HIM TO ONE SIDE AND EXPLAIN THAT THE BOY WHICH LEGENDS
- SPEAK OF IS ACTUALLY HIM.
- YOU HAVE BEEN GIVEN 10 AXES WITH WHICH TO CUT OFF THE EIGHT PIG TAILS OF HELGA
- THE BARMAID.UNFORTUNATELY AS THIS IS YOUR FIRST VENTURE INO THE VILLAGE INN,THE
- STRONG ALE HAS AFFECTED YOUR AIM AND THE STEADINESS OF YOUR HAND.THIS SECTION
- FINISHES WHEN YOU HAVE USED UP ALL OF YOUR 10 AXES OR HAVE SUCESSFULLY CUT OFF
- ALL EIGHT PIG TAILS.YOUR RATING WILL DEPEND ON THE ACCURACY OF YOUR THROWING.
-
- B) PIG CHASING
- --------------
- AFTER LEAVING THE VILLAGE INN STILL UNDER THE INFLUENCE OF THE STRONG ALE-YOU
- ARE TAKEN TO THE LOCAL PIG FARM WHERE YOU HAVE HAVE BEEN TOLD TO GO AND CATCH
- ONE OF THE PIGS.TO MAKE YOUR TASK HARDER THE PIG HAS BEEN GREASED,SO IT CAN
- ESCAPE FROM YOUR GRIP.THE TIME IS INDICATED BY THE SPINNING AXE AT THE BOTTOM
- OF THE SCREEN.WHEN THE AXE REACHES THE RIGHT HAND SIDE OF THE SCREEN THE GAME
- WILL END.BEWARE,IF YOU CORNER THE PIG,IT WILL WAIT AND THEN SUDDENLY CHARGE AND
- KNOCK YOU OVER,WASTING VALUABLE TIME.YOUR SCORE IN THIS SECTION IS DETERMINED
- BY YOUR SPEED IN CATCHING THE PIG.
-
- C) BOAT FIGHTING TEST.
- ----------------------
- YOU HAVE NOW BEEN TAKEN DOWN TO THE HARBOUR WHERE ALL THE VIKING LONGBOATS ARE
- MOORED.ON ONE OF THE BOATS IS A SACK CONTAINING A HOARD OF GOLD COINS.YOU ARE
- EAGER TO RECOVER THESE COINS SO YOU HAVE JUMPED ONTO THE LONGBOAT CONTAING THE
- COINS.TO COLLECT THEM YOU MUST RUN FROM THE STARTING POINT TO THE LEFT WHERE
- THE SACK IS TIED TO THE BOW OF THE BOAT.HOWEVER,TO REACH THE SACK YOU MUST
- FIGHT YOUR WAY PAST SEVERAL ARMED GUARDS,AND THEN RETURN WITH THE SACK TO YOUR
- STARTING POINT.THIS SECTION IS PLAYED AGAINST THE CLOCK,THE TIMER REPRESENTED
- BY THE SPINNING AXE AT THE BOTTOM OF THE SCREEN MOVING FROM LEFT TO RIGHT.YOUR
- SCORE IN THIS SECTION DEPENDS ON HOW QUICKLY YOU CAN RECOVER THE SACK OF
- COINS.IT WILL END WHEN YOU ARE KNOCKED OVERBOARD,HIT BY ONE OF THE GUARDS,WHEN
- THE TIMER RUNS OUT,OR WHEN YOU SUCCESSFULLY RECOVER THE SACK.
-
- PART 2 (THE MAIN GAME)
- ----------------------
- AFTER GAINING YOUR ATTRIBUTE SCORES IN PART 1 YOU WILL NOW BEGIN PART 2,THE
- MAIN GAME WHERE YOU CONTROL HEIMDALL IN HIS QUEST.THE AGE OF RAGNAROKIS ALMOST
- HERE,AS THE CHOSEN ONE IT IS UP TO YOU TO EXPLORE THE WORLD OF THE VIKINGS
- LOOKING,EXPLORING,FIGHTING AND SOLVING PUZZLES IN SEARCH FOR THE GODS WEAPONS.
-
- 1) THORS HAMMER
-
- 2) FREYS SPEAR
-
- 3) ODINS SWORD
-
- THESE FORM THE MAJOR QUESTS OF THE GAME.HOWEVER,SEVERAL SUB-QUESTS ALONG THE
- WAY WILL NEED TO BE SOLVED BEFORE YOU REACH EACH END OF LEVEL.
-
- SELECTING YOUR CREW.
- --------------------
- BEFORE THE QUESTS BEGINS,YOU BE ASKED TO SELECT YOUR CREW FROM A NUMBER OF
- CHARACTERS DETERMINED BY YOUR SUCCESS IN STAGE 1. AMONG THESE PEOPLE WILL BE
- MEMBERS OF VARIOUS
- PROFESSIONS-WARRIORS,WIZARDS,THIEVES,SHIPRIGHTS,RANGERS..ECT.HOWEVER,ON SCREEN
- ALL CHARACTERS WHO HAVE THE ABILITY TO FIGHT WILL BE REPRESENTED BY THE WARRIOR
- GRAPHIC..IE WARRIOR,THIEVE,RANGER WILL BE REPRESENTED BY THE WIZARDS
- GRAPHIC..IE WIZARD,SHIPRIGHT,NAVIGATOR.
-
- THERE ARE 3 WORLDS TO EXPLORE...THESE ARE
-
- 1) MIDGUARD - THE WORLD OF MEN
- 2) UTGARD - THE WORLD OF GIANTS
- 3) ASGARD - THE HOME OF THE GODS
-
- CHOOSING PARTY TO TAKE TO AN ISLAND
- -----------------------------------
- WHEN YOU TRAVEL TO AN ISLAND ONLY 3 PEOPLE CAN GO,WHILST THE REMAINING 3(OR
- DEAD CHARACTERS) STAY ON THE BOAT.TO SELECT THE 3 CHARACTERS THAT YOU WISH TO
- TAKE SIMPLY CLICK ON THE CHARACTERS PICTURE WITH THE LEFT MOUSE BUTTON.THIS
- WILL HIGHLIGHT HIS `ITEMS BOX` INDICATING THAT HE HAS BEEN CHOSEN. IF YOU
- SELECT MORE THAN 3 CHARACTERS,ONE OF THE SELECTED ONES WILL BE CLEARED,LEAVING
- ONLY 3 HIGHLIGHTED.IF LESS THAN 3 ARE HIGHLIGHTED THE COMPUTER WILL
- AUTOMATICALLY PICK THE 1ST AVAILABLE CHARACTER/S TO MAKE YOUR FULL
- COMPLEMENT.TO UN-SELECT A CHARACTER CLICK ON HIS PORTRAIT WITH THE RIGHT MOUSE
- BUTTON.
-
- THE ITEMS SCREEN.
- -----------------
- THE ITEMS SCREEN IS ACCESSED BY CLICKING ON THE HELMET ICON FROM THE MAP SCREEN
- OR BY PRESSING `I` AT ANY TIME DURING THE GAME. THE SCREEN SHOWS THE CHARACTERS
- THAT YOU HAVE PICKED TO GO WITH YOU ON YOUR QUEST.
- UNDERNEATH THE PICTRS ARE THE ITEMS THAT THEY ARE CARRYING.THE ARROWS NEXT TO
- THE ITEMS ARE USED TO VIEW ITEMS THAT ARE NOT SHOWN IN THE BOX.
-
- IF YOU ACCESS THE ITEMS SCREEN FROM YOUR BOAT(I.E FROM THE MAP WORLD) ANY DEAD
- CHARACTERS WILL HAVE THEIR PICTURES AND NAMES SHADED OUT.YOU WILL STILL BE ABLE
- TO TAKE AND GIVE ITEMS TO THEM BUT YOU WILL NOT BE ABLE TO TAKE THEM TO AN
- ISLAND WITH YOU UNTIL THEY HAVE BEEN RESURRECTED.
-
- IF YOU ACCESS THE ITEMS SCREEN FROM AN ISLAND,ANY CHARACTERS THAT HAVE BEEN
- LEFT ON THE BOAT WILL BE TOTALLY SHADED OUT,PREVENTING YOU FROM GIVING/TAKING
- OBJECTS FROM THEM.IF A CHARACTER THAT IS WITH THE PARTY HAS BEEN KILLED DURING
- YOUR TRIP TO THE ISLAND HE WILL BE SHOWN AS HALF SHADED,AS ABOVE,AND YOU WILL
- STILL BE ABLE TO GIVE/TAKE OBJECTS FROM HIM.
-
- HERE IS A SUMMARY OF THE COMMANDS AVAILABLE FROM THE SCREEN.
- ------------------------------------------------------------
- USE;
- TO USE AN ITEM SIMPLY SELECT IT BY CLICKING ON IT AND THEN CLICK ON THE `USE
- IT` ICON. YOU WILL THEN BE TOLD WETHER OR NOT THE ITEM IS USEABLE. IF IT IS A
- USEABLE ITEM BUT YOU ARE IN THE IN-CORRECT LOCATION FOR ITS USE THEN YOU WILL
- BE INFORMED AS SUCH. IF YOU ARE AT THE CORRECT LOCATION THEN YOU WILL RETURN TO
- THE GAME AND SEE THE EFFECTS OF YOUR COMMAND. AN EXAMPLE OF THE USE COMMAND IS
- UNLOCKING DOORS,GO INTO THE ITEMS SCREEN,SELECT `USE` IT WILL THEN RETURN TO
- THE GAME AND IF IT IS THE CORRECT KEY IT WILL UNLOCK THE DOOR OR ALTERNATIVELY
- IT WILL INFORM YOU THAT THE KEY IS IN-CORRECT.
-
- EXAMINE.
- --------
- TO EXAMINE AN ITEM,SIMPLY SELECT IT THEN CLICK ON `EXAMINE` YOU WILL THEN BE
- GIVEN A BRIEF DESCRIPTION OF THE ITEM.IF THE ITEM IS A `SPELL SCROLL` AND THE
- CHARACTER WHO EXAMINES IT HAS INSUFFICIENT RUNELORE TO DECIPHER THE SPELL(SEE
- THE SECTION ON USING SPELLS)IT WILL DISPLAY THE SCROLL AS A SET OF RUNES.IF YOU
- DECIPHER THE SCROLL THEN IT WILL BE TRANSLATED.
-
- DISTRIBUTE.
- -----------
- TO MOVE AN ITEM FROM ONE CHARACTER TO ANOTHER,YOU MUST SELECT THE ITEM TO
- MOVE,CLICK ON `DISTRIBUTE`,THEN CLICK ON THE CHARACTER YOU WISH TO GIVE IT
- TO,IF THE CHARACTER RECEIVING THE ITEM HAS ENOUGH SPARE SLOTS HE WILL BE GOIVEN
- THE ITEM,ALTERNATIVELY YOU WILL BE INFOREMED THAT HE CANNOT CARY ANYMORE.
-
- DISCARD
- -------
- TO REMOVE AN ITEM,SELECT IT AND CLICK ON `DISCARD`YOU WILL THEN BE ASKED IF YOU
- ARE SURE AND IF YOU SAY `YES` THE ITEM WILL BE REMOVED.IF YOU DISCARD AN ITEM
- IT WILL BE LOST FOREVER SO BE CAREFUL NOT TO DISCARD IMPORTANT ITEMS NEEDED FOR
- YOUR TASKS.
-
- EAT.
- ----
- TO EAT OR DRINK AN ITEM REPEAT THE PROCEDURE AS ABOVE.IF THE ITEM IS
- INEDIBLE(IE AN AXE) YOU WILL BE TOLD THAT THE ITEM CANNOT BE EATEN.IF IT IS
- EDIBLE THE BONUSES WILL BE ADDE TO YOUR STATS AND THE ITEM WILL BE REMOVED FROM
- THE LIST.
-
- GIVE.
- -----
- THE PROCESS FOR GIVING AN ITEM IS EXACTLY THE SAME AS `USING` AN ITEM.
-
- USE SPELL.
- ----------
- IF YOU TRY TO USE A COMBAT ONLY SPELL FROM THE ITEMS SCREEN YOU WILL BE
- INFORMED THAT YOU CANNOT DO SO.IF THE SPELL THAT YOU CAST IS ONE THAT NEEDS TO
- BE CAST ON A CHARACTER SIMPLY SELECT THE SPELL,CLICK ON `USE SPELL` AND THEN
- CLICK ON THE CHARACTER THAT YOU WISH TO CAST IT UPON.IF THE SPELL IS ONE USED
- FOR GETTING PAST OBSTACLES AND SOLVING PUZZLES,YOU WILL RETURN TO THE GAME AND
- THE EFFECTS OF THE SPELL WILL BE EXECUTED.
-
- SAVE/LOAD GAME.
- ---------------
- TO SAVE THE GAME YOU WILL FIRST NEED A BLANK FORMATTED DISK.PUT THIS DISK INTO
- DRIVE AS PROMPTED AND THEN CLICK ON OK.YOU WILL NOT BE ASKED FOR A FILENAME AND
- IF THE DISK IS ONE THAT HAS ALREADY BEEN USED BEFORE FOR SAVING A GAME THEN THE
- PREVIOUSLY SAVED GAME WILL BE DESTROYED.IF YOU WISH TO HAVE MORE THAN ONE SAVED
- GAME,YOU MUST HAVE A SEPERATE DISK FOR EACH ONE.TO LOAD THE GAME CLICK ON THE
- ICON AND THEN FOLLOW THE PROMPTS.THE GAME WILL THEN BE RESTORED TO THE SAVE
- POINT.
-
- NB...SAVE/LOAD GAME CAN ONLY BE DONE FROM YOUR BOAT(IE MAP WORLD)
-
- TEXT STATS.
- -----------
- THIS WILL DISPLAY THE CHARACTERS ATTRIBUTES IN TEXT FORM.THE ATTRIBUTES
- DISPLAYED ARE:
-
- 1) LEVEL.....THE CHARACTERS CURRENT LEVEL (MAX 8)
- 2) HILT......CURRENT STRENGTH/MAXIMUM HEALTH
- 3) STR.......STRENGTH (MAX 99)
- 4) DEX.......DEXTERITY (MAX 99)
- 5) LK........LUCK (MAX 99)
- 6) RI........RUNELORE (MAX 99)
- 7) XP........CHARACTER CURRENT EXPERIENCE POINTS
-
- PRESS LEFT MOUSE BUTTON TO RETURN TO ITEM DISPLAY.
-
- BAR STATS.
- ----------
- THIS WILL DISPLAY THE CHARACTER STATS(EXCEPT EXPERIENCE AND LEVEL) IN BAR CHART
- FORM.
-
- THE DESCRIPTIONS ARE AS ABOVE.FOR HEALTH,IF THE BAR IS AT THE TOP IT MEANS THAT
- THE CHARACTER IS AT HIS CURRENT MAXIMUM NOT AT 99.
-
- PRESS LEFT MOUSE BUTTON TO RETURN TO ITEM DISPLAY.
-
- EXIT.
- -----
- THIS WILL RETURN YOU TO THE WORLD MAP OR GAME DEPENDING ON WHERE YOU CALLED THE
- ITEMS SCREEN FROM.
-
- THE COMBAT SCREEN.
- ------------------
- WHEN COMBAT IS INITIATED,IE..WHEN YOU WALK INTO THE VICINITY OF ONE OF THE MANY
- GUARDS,A SCREEN WILL COME UP SHOWING YOUR OPPONENT..IE HIS STRENGTH..HIS
- HEALTH..ECT,THE CHARACTERS IN YOUR PARTY,THEIR STRENGTH..HEALTH AND THE WEAPONS
- THEY ARE CARRYING.
-
- HEALTH.
- -------
- THE HEALTH OF YOUR OPPONENT IS SHOWN AS A BAR OF BLOOD ON THE LEFT HAND SIDE
- NEXT TO HIS PICTURE.THE HEALTH OF THE CHARACTERS IN YOUR PARTY IS SHOWN ABOVE
- THEIR THEIR NAME PANEL.WHEN THE BAR REACHES THE BOTTOM,THE PERSON IS DEAD,IF IT
- IS YOUR OPPONENT WHO DIES THEN COMBAT IS OVER AND YOU CAN SEARCH FOR
- TREASURE.IF IT IS ONE OF YOUR PARTY WHO DIES HIS PANEL WILL BE SHADED OVER AND
- HE CAN NO LONGER TAKE PART IN THE GAME UNTIL HE IS RESURRECTED.COMBAT CONTINUES
- UNTIL EITHER YOUR OPPONENT IS DEAD,ALL YOUR PARTY IS DEAD OR YOU HAVE RUN AWAY.
-
- ITEMS/WEAPONS.
- --------------
- THE CENTRE PANEL SHOWS THE WEAPONS AND SPELLS THAT THE CURRENTLY SELECTED
- PLAYER CAN USE.THE MAIN NAME PANEL ABOVE THE ITEMS SHOWS THE NAME OF THE
- CURRENTLY SELECTED CHARACTER.EACH CHARACTER CAN USE HIS FISTS,AND THEN ANY
- SWORDS,AXES OR DAGGERS ARE SHOWN WITH THE APPROPRIATE ICON. ANY SPELLS THAT THE
- CHARACTER IS CARRYING THAT CANNOT BE CAST BY HIM OR HAVE NOT BEEN DECIPHERED
- WILL NOT BE DISPLAYED AS THEY ARE OF NO USE. TO SEE IF THE CHARACETR IS
- CARRYING ANY MORE ITEMS THAN THOSE DISPLAYED CLICK ON THE ARROW NEXT TO THE
- MAIN NAME PANEL. TO SELECT A DIFFERENT CHARACTER YOU MUST CLICK ON HIS
- NAME/HEALTH PANEL. THE CENTRE PANEL WILL DISPLAY HIS ITEMS ABOVE.
-
- FIGHTING.
- ---------
- YOUR OPPONENT WILL ATTACK YOU AT HIS OWN PACE,SO ONCE COMBAT HAS BEGUN YOU HAVE
- 4 POSSIBLE OPTIONS;
-
- 1) RUN....... CLICK ON THIS ICON TO ATTEMPT TO RUN AWAY. YOU WILL NOT BE ABLE
- TO RUN AWAY FROM ALL YOUR OPPONENTS.THIS WILL DEPEND ON YOUR
- RATINGS COMPARED TO THEIRS.
-
- 2) DEFEND.... IF YOUR OPPONENT HAS BEGUN HOIS ATTACK YOU WILL HAVE A CERTAIN
- AMOUNT OF TIME TO BLOCK IT(THE TIME WILL DEPEND ON THE STRENGTH
- OF YOUR OPPONENT). IF YOU CLICK ON THE DEFEND ICON QUICKLY ENOUGH
- YOU WILL BE SUCCESSFUL IN BLOCKING YOUR OPPONENTS STRIKE. AS YOUR
- OPPONENTS BECOME MORE POWERFUL YOU WILL NEED TO BE MORE QUICKER
- IN PRESSING THE DEFEND ICON SUCCESSFULLY.
-
- 3) ATTACK.... TO ATTACK THE OPPONENT WITH YOUR FISTS OR A WEAPON YOU MUST
- SELECT THE WEAPON TO USE AND THEN CLICK ON THE ATTACK
- ICON.HOWEVER IF YOU TIME YOUR ATTACK MORE CAREFULLY YOU WILL HAVE
- CHANCE OF STRIKING. THIS IS DONE BY CLICKING ON THE ATTACK ICON
- WHILST YOUR OPPONENT IS STARTING HIS ATTACK AGAINST YOU. HE WILL
- BE OPEN TO ATTACK FOR THE FIRST FEW MOMENTS OF HIS STRIKE SO IF
- YOU ATTACK DURING THIS TIME YOU WILL CERTAINLY HIT HIM.
-
- 4) SPELL..... TO CAST A SPELL,CLICK ON THE SPELL YOU WISH TO CAST AND THEN
- CLICK ON THE SPELL ICON,IF THE SPELL IS AN ATTACK SPELL THE SPELL
- WILL BE CAST AGAINST YOUR OPPONENT IN THE SAME FASHION AS A
- WEAPON ATTACK. IF THE SPELL IS A DEFENSIVE SPELL, SUCH AS A `WALL
- OF ENERGY` WHICH MAKES YOU INVULNERABLE FOR A WHILE,AN ICON WILL
- APPEAR IN THE BOX ABOVE YOUR ENERGY BAR SHOWING THAT THE SPELL
- IS ACTIVE. ONCE THE SPELL HAS RUN OUT COMBAT WILL CONTINUE AS
- NORMAL. IF THE SPELL IS ONE THAT IS CAST ON A PARTY MEMBER YOU
- MUST FIRST ON THE SPELL ICON AND THEN CLICK ON THE PANEL OF THE
- CHARACTER YOU WISH TO CAST THE SPELL ON. AN EXAMPLE OF THIS TYPE
- OF SPELL IS `ENERGY REPLENISH(1)`.
-
- DEATH;
- ------
- IF ALL YOUR PARTY IS WIPED OUT,THEN THE GAME IS OVER. IF YOU ARE SUCCESSFUL
- IN DEFEATING YOUR OPPONENT YOU WILL BE ABLE TO SEARCH HIS REMAINS FOR
- TREASURE,AND BE NOTIFIED OF EACH ITEM THAT IS FOUND AND GIVEN AN OPTION TO
- TAKE OR LEAVE IT. YOU MAY THEN RETURN TO THE MAIN GAME.
-
- USING SPELLS.
- -------------
- A CHARACTERS MAGICAL ABILITY IS DETERMINED BY HIS RUNELOR RATING.THIS IS A
- VALUE FROM 0-99(0 BEING NO MAGIC ABILITY, 99 BEING MAXIMUM) AND EACH CHARACTER
- CAN INCREASE THIS SCORE BY SPECIAL POTIONS,LEVEL ADVANCEMENT ECT..EACH SPELL
- HAS ITS OWN `RUNELORE` RATING WHICH DETERMINES THE RUNELORE A CHARACTER NEEDS
- TO CAST IT, FOR EXAMPLE THE SPELL `DETECT TRAPS` REQUIRES A RUNELORE LESS THAN
- 10 TRIES TO DECIPHER THE SCROLL CONTANING THE SPELL HE WILL ONLY BE SHOWN THE
- RUNES.IF HIS RUNELORE IS SUFFIECIENT THE SCROLL WILL BE TRANSLATED AND YOU WILL
- BE ABLE TO CAST IT.ONCE A SCROLL HAS BEEN TRANSLATED IT STILL MAY ONLY BE CAST
- BY SOMEBODY WITH SUFFICIENT RUNELORE ABILITY.
-
- SPELLS COME IN 3 CATEGORIES.
- ----------------------------
-
- 1) COMBAT ONLY- CAN ONLY BE USED IN COMBAT
-
- 2) ROOMS ONLY - (VIA THE ITEMS SCREEN) - CAN ONLY BE USED IN 1 OF THE ROOMS. IE
- DISARM TRAPS ECT...
-
- 3) USEABLE IN BOTH THE ABOVE- FOR EXAMPLE `ENERGY REPLENISH (1) WHICH RESTORES
- THE ENERGY OF ONE CHARACTER
-
- CHEST TRAPS.
- ------------
- DURING THE GAME YOU WILL ENCOUNTER A NUMBER OF CHESTS.THESE CHESTS SOMETIMES
- CONTAIN USEFUL ITEMS..IE GOLD OR SCROLLS.HOWEVER,IT MAY BE A TRAP.
-
- WHEN YOU APPROACH A CHEST YOU WILL BE ASKED IF YOU WISH TO OPEN IT,IF YOU
- SELECT `YES` YOU WILL THEN BE ASKED IF YOU WISH TO CAST A `DISARM TRAP` SPELL
- ON IT. IF YOU HAVE SUFFICIENT RUNELORE AND A `DISARM TRAP`SPELL YOU WILL BE
- ABLE TO CAST THE SPELL TO DISARM ANY TRAPS RELATED TO THE CHEST.IF YOU DO NOT
- HAVE SUFFICIENT RUNELORE OR ARE NOT IN POSSESSION OF A `DISARM TRAP` SPELL THEN
- YOU ILL BE TOLD SO.
-
- IF THERE IS NO TRAP RELATED TO THE CHEST THEN THE `DISARM TRAP` SPELL WILL HAVE
- BEEN WASTED.
-
- IF THE CHEST DOES CONTAIN A TRAP AND IS OPENED WITHOUT BEING DISARMED,THE TRAP
- WILL BE ACTIVATED AND THE CHEST WILL THEN BE OPENED.
-
- CONTROLS.
- ---------
- YOU WILLNEED BOTH A JOYSTICK AND A MOUSE CONNECTED TO YOUR COMPUTER.(WITH THE
- EXCEPTION OF THE PC VERSION).
-
- WE RECOMMEND THAT THE MOUSE IS USED FOR ALL THE CONTROLS IN THE MAIN GAME WITH
- THE EXCEPTION OF CONTROLLING HEIMDALL.
-
- AXE THROWING SECTION.
- ---------------------
- USE THE JOYSTICK TO MOVE THE CURSOR AROUND THE SCREEN.PRESS FIRE BUTTON TO
- RELEASE THE AXE.
-
- PIG CHASING CONTROLS.
- ---------------------
- ALL YOUR MOVEMENT IS CONTROLLED BY THE JOYSTICK. WHEN YOU THINK THAT YOU ARE IN
- A POSITION TO BE ABLE TO GRAB A PIG. PRESS FIRE ON THE JOYSTICK AND YOU WILL
- DIVE TOWARDS IT.
-
- BOAT FIGHTING CONTROLS.
- -----------------------
- USE THE JOYSTICK TO POINT THE HEIMDALL IN THE DIRECTION YOU ISH TO MOVE OR HIT.
- IF THERE IS A GUARD IN FRONT OF YOU IN THE DIRECTION YOU ARE FACING YOU WILL
- HIT HIM WITH YOUR SWORD WHEN YOU PRESS THE FIRE BUTTON. IF THERE IS NOT A GUARD
- IN FRONT OF YOU THEN YOU WILL JUMP IN THE DIRECTION YOU ARE FACING WHEN YOU
- PRESS THE FIRE BUTTON.
-
- CHARACTER SELECTION SCREEN CONTROLS.
- ------------------------------------
- TO SELECT BETWEEN THE AVAILABLE CHARACTERS,USING THE MOUSE MOVE THE POINTER
- OVER THE GREY ARROW ICONS AND PRESS THE LEFT MOUSE BUTTON. THE AVAILABLE
- CHARACTERS WILL BE SHOWN IN THE BOX TO THE RIGHT OF THE ARROWS,ALONG WITH THEIR
- NAME. IN THE BOX BELOW YOU ARE SHOWN HOW MANY MORE CREW YOU NEED TO CHOOSE TO
- MAKE UP THE FULL COMPLEMENT OF 6. THE BOXES AT THE BOTTOM OF THE SCREEN SHOW
- THE CURRENT CHARACTERS STATISTICS. WHEN YOU HAVE CHSOEN THE 6TH CREW MEMBER THE
- NEXT PART OF THE GAME WILL LOAD AUTOMATICALLY.
-
- MAP SCREEN CONTROLS.
- --------------------
- ALL MOVEMENT ON THE MAP IS CONTROLLED BY THE MOUSE. TO MOVE FROM ISLAND TO
- ISLAND, MOVE THE POINTER OVER THE BOAT ICON AT THE RIGHT HAND SIDE OF THE
- SCREEN,AND PRESS THE LEFT MOUSE BUTTON. ONCE YOU HAVE CLICKED ON THE BOAT ICON
- YOU WLL BE ASKED TO CHOOSE THE ISLAND YOU WISH TO SAIL TO. MOVE THE POINTER
- OVER THE ISLAND YOU WISH TO SAIL TO AND PRESS THE LEFT MOUSE BUTTON. IF YOU
- TRAVEL TO AN ISLAND WHICH IS FURTHER AWAY THAN THE NUMBER OF DAYS FOOD YOU ARE
- CARRYING, YOU WILL LOSE ENERGY DURING THE JOURNEY. YOU WILL NOT KNOW HOW MUCH
- ENERGY YOU HAVE LOST UNTIL YOU HAVE ARRIVED AT YOUR DESTINATION. IF YOU HAVE A
- NAVIGATOR AMONGST YOUR CREW THEN HE WILL WARN YOU IF YOU ARE LIKELY TO LOSE
- ENERGY DURING THE TRIP. SOME ISLANDS ARE SIMPLY TO FAR AWAY AND IF YOU CLICK ON
- ONE OF THESE YOU WILL BE TOLD IT IS IMPOSSIBLE TO TRAVEL THERE. WHEN YOU LEAVE
- AN ISLAND AN ICON THE SHAPE OF A VIKING HELMET WILL BE PLACED ON THE ISLAND TO
- INDICATE THAT YOU HAVE BEEN THERE.
-
- ITEMS SCREEN CONTROLS.
- ----------------------
- ALL MOVEMENTS AROUND THE ITEMS SCREEN ARE CONTROLLED BY THE MOUSE. TO SELECT AN
- OPTION MOVE THE POINTER OVER THE REQUIRED ICON AND PRESS THE LEFT MOUSE BUTTON.
- SEE THE SECTION HEADED `THE ITEMS SCREEN` FOR FURTHER DETAILS OF THE OPTIONS ON
- THIS SCREEN.
-
- THE MAIN GAME CONTROLS.
- -----------------------
- IN ADDITION TO CONTROLLING HEIMDALL,YOU CAN ALSO SELECT ONE OF THE OTHER 5
- CHARACTERS IN YOUR CREW TO CONTROL AT ANY TIME.
-
- ONCE YOU ARE IN THE MAIN GAME, ALL MOVEMENT CONTROLS OF THE CHARACTER ARE MADE
- WITH THE JOYSTICK. THERE ARE A FEW CONTROLS ON THE KEYBOARD WHICH ARE USED.
-
- F1)
- F2) SELECT CHARACTER TO CONTROL
- F3)
-
- M SOUND EFFECTS ON/OFF
-
- Q QUIT
-
- I GOTO ITEMS SCREEN
-
- P PAUSE ON/OFF
-
- F TURN FOOTSTEPS ON/OFF
-
- COMBAT SCREEN CONTROLS.
- -----------------------
- WHEN COMBAT IS INITIATED, YOU WILL GO ONTO THE COMBAT SCREEN,WHERE THE MOVEMENT
- OF THE SWORD ICON IS CONTROLLED BY THE MOUSE, FOR FURTHER INFO ON THIS SECTION
- GOTO `THE COMBAT SCREEN` INFO
-
- SHOP SCREENS CONTROLS.
- ----------------------
- ON EACH LEVEL ONE OF THE ISLANDS CONTAINS A SHOP, THE SHOP IS FOUND BY ENTERING
- A CERTAIN HUT IN ONE OF THE VILLAGES. ONCE IN THE SHOP YOU WILL BE SHOWN A
- SCREEN WITH YOUR CURRENTLY SELECTED CHARACTER DISPLAYED IN THE TOP LEFT CORNER.
-
- YOU CAN CHANGE THE CHARCTER BY CLICKING ON THE LEFT AND RIGHT ARROWS BELOW THE
- CHARACTERS NAME. IN THE BOX BELOW THIS IS A LIST OF THE ITEMS CARRIED BY THE
- SELECTED CHARACTER. BELOW THAT IS A BOX SHOWING HOW MUCH GOLD THE CHARACTER IS
- CARRYING. BELOW THAT IS A LIST OF OPTIONS AVAILABLE, THESE ARE;
-
- BUY.......... TO BUY AN ITEM FROM THE SHOP, CLICK ON THE CHOSEN ITEM FROM THE
- LIST IN THE CENTRE OF THE MAIN SCREEN. THEN CLICK ON THE BUY
- ICON.
-
- SELL......... EXACTLY AS THAT OF BUYING..EXCEPT THE ITEM WILL BE REMOVED FROM
- YOUR LIST.
-
- EXAMINE...... IF YOU CLICK ON AN ITEM IN THE LIST IN THE CENTRE OF THE SCREEN
- THEN CLICK ON THE EXAMINE ICON YOU WILL BE GIVEN A BRIEF
- DESCRIPTION OF THAT ITEM.
-
- POOL GOLD.... HE GOLD BEING CARRIED BY THE PARTY ON THE ISLAND CAN BE POOLED
- TOGETHER AND WILL BE GIVEMN TO THE CURRENTLY SELECTED CHARACTER
- IF YOU CLICK ON THE `POOL GOLD` ICON
-
- EXIT......... TO LEAVE THE SHOP..CLICK ON THE `EXIT` ICON.
-
- AND THATS THE END.......ANOTHER DOC TYPED IN BY SCOOOOOOOOOOOOOOTER!! SKID ROW
-
-